![]() The N64 isn’t the only place you can go for trains the series was released everywhere from the PlayStation 1 to the Wonderswan. It’s also not all that cruel about failure, either, alarm bells aside. There’s a zen-like appeal to getting a route down a perfect dance performance of manipulating the brake and the throttle. It may seem like having alarms go off every time you threaten to ram an oncoming train wouldn’t be all that relaxing, but that sort of thing isn’t terribly frequent if you just drive carefully. They range from rural routes to jammed Tokyo commutes, but you never have to worry about what your passengers are doing, just getting to where you need to go on time. You also have a number of different routes to choose from that often have their own unique train to try out from all over Japan. Braking is fundamental but definitely not easy. It’s also going to take a lot of practice before you’ll be stopping in the correct spots. ![]() Instead, you need to learn the ins and outs of that route, where it’s safe to cut loose, and when you need to keep careful control of your speed. ![]() You’re not likely going to make it to the end of one flawlessly on your first try. Densha De Go is obviously designed to have you perfect routes. Scratch that it’s better to know what’s coming up. Pushing the brakes into the emergency settings generally has the same penalty as failing to slow down entirely, so it’s better to be careful. If you were speeding, you rarely have enough time to cut the throttle and throw the brakes. If Densha De Go 64 tells you that you need to slow down, it usually means do it right now. It’s challenging for more reasons than one. Good job! If you lose all your points, you either start the leg of the route you failed over or get bumped ahead to the next station. If you manage to make it to the end with points remaining, you get a star on that route. You gain points for doing all that really well, including tooting. You lose points for being late, overshooting your stopping point, or not tooting when you’re supposed to. The goal is to make it to the end of each route with some of your points intact. It’s quite a lot when you start out, and it’s maybe a good idea to have a reference nearby, especially if you’re not fluent in Japanese. Every so often, you have to toot your horn to let bridges know you’re going under them and tunnels know you’re sliding in. ![]() Sometimes there’s a speed limit, while other times if you’ve been going too fast, it will abruptly ask you to cut your speed, so you don’t hit the train in front of you. There is some space for error as screwing up merely takes from an allotted number of points you start with. You not only need to obey rail signs and arrive as close to the scheduled time as possible, but you’re also expected to come to a complete stop at the appropriate spot on the station platform. If your first thought is of the strict rules and timetables that conductors must adhere to in the real world, they’re replicated here. The games are simulators of real Japanese rail routes. What I didn’t realize at the time was that the sound of the rail joints and the shouts of oncoming signals were the perfect mix to get me to vegetate on the couch.ĭensha De Go started in arcades in 1996. I actually picked up Densha De Go 64 because I love the N64 and saw the game’s special controller. What I’ve found that works are games that don’t allow me to think about anything else, such as Doom Eternal, management games, and simulators like Densha De Go 64. Even some games that are intended to be relaxing seem to have the opposite effect on me. Finding a game that actually gets me to relax is difficult. The whole “escape from the world’s problems by going to a fantasy world” doesn’t work for my brain.
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